Volarians (aka “Giant Prairie Dogs”)
Prime requisite: str & dex (as halflings)
Attack table: same as dwarf,elf,halfling, fighter etc.
XP
Level d6’s
HD Potion Level
1200 2 2 1
2400 3 3
2
5,000 4 4
2
10,000 5 5 3
20,000 6 6
3
40,000 7 7
4
80.000 8 8 4
160,000+ 9 9 5
Saving Throws Death/ Petrify/
Level Breath Poison Paralyze Wand
Spell
1-2 13 8
10
9 12
3-4 10 6
8
7 10
5-6 7 4
6
5 8
7+ 4 2 4
3 6
Volarians are a race of intelligent giant
prairie dogs. A fully-grown Volarian weighs 90-120 pounds; they are
nearly human in size. They live in underground warrens and are highly
gregarious and sociable creatures. Volarians speak common as well as
their own language, and often seek to trade with humans or any friendly
creatures. Volarians generally do not have a very high level of
technology or magic use. They understand the concepts, but their
communities tend to be pretty self-sufficient without these items.
Volarians do a lot of farming. They grow tubers of various sorts,
planting them directly into the ‘roof’ of shallow tunnels so that they sprout
naturally. Many Volarian communities have domesticated giant weasels and
use them for defense.
Of course some Volarians desire to see more of
the world and meet other creatures. These might become adventurers. Stats are rolled normally. As
adventurers, Volarians have the following advantages and disadvantages:
Volarian paws are prehensile, they can stand on
their hind legs and fight with weapons. They can wear armor, but it has
to be specially made--double cost for anything heavier than leather, which they
can make themselves.
Volarians have 6” infravision, but their depth
perception and ability to judge distances is terrible. They suffer a
-2 penalty with missiles.
Volarians can burrow in earth and clay at a rate
of 5’ per round. They have no particular abilities with stone, though.
If the spend a turn rather than a round per 5’ they pack the earth around
them tightly enough to make a permanent tunnel 2’ in diameter.
Volarians can prepare potions from natural
ingredients. These tend to be made on a one-off basis for immediate use.
Once per day they can create a potion that duplicates a spell that
affects a single person. The process takes one hour of intense
concentration. These potions spoil after three days. Volarians automatically know how to make the
following:
Level one: cure light
wounds, purify food/drink, strength
Level two: charm animal,
invisibility, +2 on next three saving throws that day
Level three: neutralize
poison, PFN Missiles, comprehend languages
Level four: polymorph
self, stone tell, cure serious, tongues
Level five:
transmute rock to mud (only rock they touch, allows burrowing through
stone for one hour), haste, water breathing
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